Monday, February 29, 2016




I imported my base arm into ZBrush. It took me a little while to get comfortable in ZBrush, but once I was modeling my arm for a good 2 hours I started to develop some muscle memory(no pun intended). I got a hang of controlling the camera angles and quickly selecting brushes. I had particular issues with the fingers. I think it may have been how my mesh was laid out, but I kept creating unwanted artifacts when I'd try to sculpt the fingers. I'm having a hard time getting them to look right. The veins and sleeve were fun to create. I really enjoyed playing around with the different brushes to see what kind of effects I could get.


I created the basic form of my arm using Maya. I felt much more comfortable starting in Maya than ZBrush. The fingers need some work here, but I think I have a good start.